Saturday, December 10, 2005
Anybody Good with Graphics?
Are any of my readers (yes, all six of you) good with graphics programs? Here's what I need to get done in 2006. I am working to make a super-deluxe version of Axis & Allies. I need to make a map of the world. It has to be a realistic color map, mercator projection only, with terrain features like mountains, coastlines and so forth. It has to have the board game's spaces ruled onto it, and then some graphics I've designed in WordPerfect put onto the different countries and sea zones. "Real life" borders and boundaries need to be eliminated from the map.
Once finished, the map needs to be printed on vinyl and applied either to wood or plastic. The map should be about 10 feet long and 4 feet wide. And, unfortunately, the map can't be to scale. Britain and Japan have to be 2-3 times larger than they are in real life, and Europe has to be larger too. South America and Africa can be shrunk.
Anybody interested? There may be a small amount of money involved. Email me. Thanks.
Are any of my readers (yes, all six of you) good with graphics programs? Here's what I need to get done in 2006. I am working to make a super-deluxe version of Axis & Allies. I need to make a map of the world. It has to be a realistic color map, mercator projection only, with terrain features like mountains, coastlines and so forth. It has to have the board game's spaces ruled onto it, and then some graphics I've designed in WordPerfect put onto the different countries and sea zones. "Real life" borders and boundaries need to be eliminated from the map.
Once finished, the map needs to be printed on vinyl and applied either to wood or plastic. The map should be about 10 feet long and 4 feet wide. And, unfortunately, the map can't be to scale. Britain and Japan have to be 2-3 times larger than they are in real life, and Europe has to be larger too. South America and Africa can be shrunk.
Anybody interested? There may be a small amount of money involved. Email me. Thanks.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment